Made for the Sunday Sketch. Was working on generating icosahedrons using Unity's procedural mesh generation. Got tired of drawing stuff out on paper, so I started making this tool.
- Click to click.
- Hold right mouse button or space to rotate camera.
- Press escape to reload the scene.
- Hit "Create Face"
- Click the vertices where you want to draw triangles. Remember to wind the triangles clockwise! There is sometimes a bug where you have to keep winding the triangle before it shows up. Go ahead and do it.
- Hit "Finish Face" to generate the shape you just made.
That's it for now.