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Made for the Sunday Sketch. Was working on generating icosahedrons using Unity's procedural mesh generation. Got tired of drawing stuff out on paper, so I started making this tool.


  • Click to click.
  • Hold right mouse button or space to rotate camera.
  • Press escape to reload the scene.


  • Hit "Create Face"
  • Click the vertices where you want to draw triangles. Remember to wind the triangles clockwise! There is sometimes a bug where you have to keep winding the triangle before it shows up. Go ahead and do it.
  • Hit "Finish Face" to generate the shape you just made.

That's it for now.